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Hi, my name is Renee and I love video games! That's why I decided to collect all the news about upcoming hot ones here in my blog! ^____^ ~nya

Aug28

Best Upcoming PC Games in September 2011 – FIFA Soccer 12 (FIFA 12)

on August 28th, 2011 at 11:26 pm
Posted In: 3DS, PC, PS3, PSVita, Video games, Wii, Wii U, xbox 360
Looking for NEW RELEASE AND UPCOMING BEST PC GAMES?? OK here some of upcoming PC games in July, August and September 2011. 
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System Requirements

Intel Core 2 Duo E6750 2.66GHz or AMD Athlon II X2 245e Processor
Nvidia GeForce GTS 240 or ATI Radeon HD 3870 Graphics Card
3 GB RAM     
6 GB Hard Disk Space
Direct X – 9

Release Date - September  27, 2011

FIFA Soccer 12 (FIFA 12) is the nineteenth game in Electronic Arts’ FIFA series of association football video games. It is being developed by EA Canada, and will be published by Electronic Arts worldwide under the EA Sports label.

An “Ultimate Edition” of the game will be available through Game and Gamestation  stores. It includes 4 monthly Ultimate Team gold packs, with each pack containing 12 items including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players. On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.

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Aug26

Grand Slam Tennis 2: The Road to Centre Court

on August 26th, 2011 at 7:16 pm
Posted In: 3DS, PC, PS3, PSVita, Video games, Wii, Wii U, xbox 360

Grand Slam Tennis on Wii was released back in 2009, and the title’s solid gameplay and endearing exaggerated visual style added up to one of the best tennis games on the platform. That year EA also announced that the game would be making the transition to PS3 and 360, but that never eventuated. Fast forward to 2011 and EA Sports is finally bringing tennis to the HD consoles in the form of Grand Slam Tennis 2, and we’ve gone hands-on.

The key innovation is Total Racquet Control, which takes its cues from other EA series’ like Skate and Fight Night. Essentially the right stick becomes the racquet, and there are a number of ways to hit the ball – pull back and flick forwards for top spin, tap forward for a flat shot, and pull back and then release for a slice. Modifier buttons allow for drop shots and lobs, while aiming is based on the direction you push the stick during the various motions.

The system was the result of a fair bit of iteration, according to Thomas Singleton, the line producer on the game. “When we first started working on it,” he told us, “we started getting pretty complex with Total Racquet Control. It was more like a Fight Night with lots of swooping motions. It doesn’t work well with the fast twitch experience where a tennis ball is travelling past you at upwards of a hundred miles an hour at times in real life, and pretty close to that within the virtual world.” Instead, they focused on getting the aiming right and giving players control over the depth of their shots – using the full court, in other words.

Watch the Grand Slam Tennis 2 Teaser

In practice it works well, but may take some time to master. By the end of our brief hands-on, we were winning matches, but were relying largely on top spin and flat shots, combined with tactical movement about the court. Slices and drop shots proved more difficult to use reliably, but with a new control scheme like this that’s hardly surprising. It’s built to have depth, after all.

Whether the added tactility of the control system will offer more nuance for players than a traditional button-based system therefore remains to be seen. There’s no doubt this is what the team is going for, but it doesn’t feel as natural a fit as something like Skate, where the flick-based control scheme was a masterful analogue for the real thing, with the kind of nuance and subtlety that ensured a learning curve that never stopped. Tennis is quite a different proposition, and – as far as tennis video games are concerned – is more about gross movements: positioning, timing and outmanoeuvring the opponent, as opposed to control subtlety. Here’s hoping more time with the game will reveal that the new system really is a step forward.

All that said, Total Racquet Control isn’t the only control option in Grand Slam Tennis 2. The game also supports PlayStation Move, and according to Singleton this was actually the main reason the project was taken off the backburner. When asked why the original PS3 and 360 versions never eventuated, he told us “We kinda shelved it and said – okay, the timing’s not right, let’s wait for something similar to happen in the hardware aspect of the industry. The PlayStation Move came around, and it was like okay, now is the time for us to build this product. Much like we did with the Wii version, putting the racquet in the palm of your hand and swinging it is a pretty cool thing. It’s highly intuitive.”

Move control works well, although we weren’t able to test it in conjunction with the navigation controller, so our hands-on had our player moving automatically across the court. Even so, aiming was responsive, and if the team can nail a natural feel for rolling your wrist for top spin and chopping at the ball for slices – along with the accuracy required, this could well be an impressive implementation of the tech.

Of course, for tennis fans, rock solid gameplay is only one part of the equation. There’s also the career mode, the online, the players and the tournaments to consider.

The team isn’t prepared to talk about exactly what it will be delivering in terms of the career mode and online yet, but Singleton promised us that they’re “definitely delivering a full feature set that you would expect from a depth standpoint from EA Sports. Everywhere from your single player journey in career mode to ESPN Grand Slam Classics, with people licensed like Bjorn Borg and Johnny Mac. You can imagine some of the matches that we’ve got from a historical standpoint, to our tournament mode to the training games, the practice mode and online. A full feature set in online too.” More details are set to be revealed in October.

What he will say, however, is that the game will have over 20 licensed players, from stars of the past to players currently at the top of the rankings. These include Stefan Edberg, Chris Evert, Martina Navratilova, the Williams sisters, Pat Cash, Michael Stich, Novak Djokovic, Roger Federer, Rafael Nadal, Maria Sharapova, Bjorn Borg and John McEnroe.

The team is also really proud of its exclusives. “Wimbledon is exclusive to us,” Singleton explains, “just as McEnroe is also exclusive to us, so we’re the only place that you’ll win the grand slam championship other than actually on the tour itself. And we didn’t stop at just the centre court versions of each [location]. We don’t just have centre court at the Australian open. We’ve got outer courts to the inner courts. It’s a pretty cool gamut. It definitely paints a picture of the journey that you go on.”

Commentary will also be a big draw for the game, with John McEnroe and Pat Cash providing play-by-play commentary, as well as the colour commentary they’re known for. The commentary was largely captured by sitting the pair down in front of matches and having them call the action. “That’s the right way to go and man, were they awesome,” says Singleton.

“A lot of the stuff that you’ll listen to in the actual product is very conversation-based, which it should be, because while they’re talking to people at home, what we’re doing is capturing – in any broadcast presentation – a conversation taking place between two peers.”

It’s been a long time in the making, but Grand Slam Tennis 2 looks like it will make an impact in the genre. When asked whether Top Spin 4 informed the design process, Singleton says that “it affirmed our thinking, in that the right analogue stick is the way to go. It’s a great product and it’s still the highest rated tennis game on Metacritic to date. They’ve done a lot of things well, so we’d be na�ve to think ‘let’s disregard it’. So there’s a lot of things they do well, and then there are other things they don’t. We feel our presentation is at EA Sports quality already and we’re at pre-alpha. It looks amazing, sounds amazing, [we have] commentators for the first time in a tennis product – that’s kind of a natural progression in an authentic sports simulation. Nobody’s done it yet. From a control standpoint, gameplay standpoint, Pro AI, I think we’ve got all the right pieces.”

Grand Slam Tennis 2 will hit stores sometime in 2012. Stay tuned to IGN for more on the game.

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Aug26

Deus Ex: Human Revolution Review

on August 26th, 2011 at 7:16 pm
Posted In: 3DS, PC, PS3, PSVita, Video games, Wii, Wii U, xbox 360

The hype machine behind big games often mirrors the precarious Icarus myth – fly too close to the sun, promise too much, and you’re just as likely to tumble out of the sky as deliver on your potential. Eidos Montreal have promised so much with Deus Ex: Human Revolution that it’s hard to see how they could succeed, how they couldn’t burn up in the harsh heat of audience expectation – of the potential assigned to a predecessor now more than a decade past. That heat already turned on one Deus Ex sequel, scourging it beyond all rhyme or reason. Playing the part of a better Daedalus, Eidos Montreal has given Human Revolution the wings to fly true – with just a few scorch marks to show for it.

Watch our Deus Ex Video Review

Deus Ex: Human Revolution takes place in a future you can see from here through half-lidded eyes. The world of Human Revolution meets somewhere between Blade Runner and Robocop – caught between the utopia of revolutionary scientific discovery and the dystopia of the people inevitably left behind. Protagonist Adam Jensen becomes swept up in a globe-spanning conspiracy hinging on powerful – and dangerous – augmentation technology. Adam’s employers sit on the cusp of a breakthrough that might fully “unlock” human potential, courtesy of a love interest from his past, Megan Reed. But before you can say “Alex Murphy,” Reed is dead, and Jensen lays mortally wounded on an operating table, receiving an involuntarily hands – and legs, and lungs, and eyes – on crash course in humanity’s future in the post-human era.

The majority of Human Revolution involves Jensen’s quest to unravel that conspiracy through missions spinning off of main city hubs all over the world. While each hub has a central plot thread carrying through Jensen’s investigation, side missions populate each locale. These aren’t the maligned fetch-quests of other RPGs. Each mission has several layers to it, several angles to be explored or not, several perspectives to consider, and several possible outcomes that often tie into the greater mission at hand in unexpected ways. This creates a well-realized sense of choice and consequence throughout Human Revolution.

The PC Perspective

Deus Ex: Human Revolution is great on every platform, but the PC version is the version to get if you’ve got the kit. Eidos Montreal employed PC developer Nixxes to give the original home of Deus Ex some special attention. All of the visual sliders and tweaks you’d expect are in place, and there’s additional DirectX 11 support in the form of better screen space ambient occlusion, a huge number of anti-aliasing modes, and subtle tessellation support for smoother character models. It also runs great on a wide variety of hardware. Stability is generally good, but we have experienced some occasional lock-ups on load screens, and users online have reported issues with black screens at cinemas. Our caveat? Save often. Oh, and Nixxes has “upgraded” the AI, which appears to mean that enemies will headshot you on the regular at higher difficulties. No joke.

The most obvious choices you’ll make involve your augmentations. As you play, you’ll earn Praxis points, which allow you to unlock and upgrade new abilities. Augmentations are responsible for the biggest differences in moment-to-moment play between one player and another – the wide variety of abilities force you to pick and choose what you want to do. Do you want to hack terminals and discover the hidden secrets of some random guy’s apartment? Then you might not be upgrading your sight to see through walls, or jumping ten feet straight up, any time soon.

Eidos Montreal’s prequel quickly establishes what the world of Human Revolution allows. There’s a vocabulary of play that you’ll learn quickly, and once you speak Human Revolution’s language, if you can think of a solution, it’s probably an option. There’s room for stealth, there’s room for guns blazing, and there’s plenty of middle ground too.

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I never felt like the game punished me for particular choices in augmentation, or in my play style. There were advantages and disadvantages to my selections, but I was always given avenues to success – and I always, always felt like a badass. Eidos Montral brilliantly coaxes players into a space where experimentation is comfortable. It’s fun to feel like you’re outsmarting a game’s rules. But Human Revolution provides a particular kind of satisfaction as it rewards you for it. Human Revolution incentivizes everything, as everything you do yields a reward, more or less. Whether that means playing the part of cold cyborg or tortured, empathetic ex-cop, or choosing between stealth and direct action, your choices define your experience.

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Aug26

Shin Megami Tensei: Devil Survivor Overclocked Review

on August 26th, 2011 at 7:16 pm
Posted In: 3DS, PC, PS3, PSVita, Video games, Wii, Wii U, xbox 360

Shin Megami Tensei: Devil Survivor Overclocked makes for a curious game to review. A port of the DS game, Shin Megami Tensei: Devil Survivor, this 3DS version offers the addition of voice acting as well as an extra epilogue and some remastered art. When the game first came out in 2009, it came packing an original and creative premise, making for a mash-up of RPG sub-genres that felt really fresh and interesting. Alas, the same cannot be said for Shin Megami Tensei: Devil Survivor Overclocked.

The gameplay, unaltered from the original version, provides a unique mix of RPG genres. Battles go back and forth between a grid-style, strategy RPG set-up (a la Final Fantasy Tactics Advance) and first person RPG gameplay (a la Dragon Quest), with some monster catching thrown in for good measure. The battles require the player to think heavily about strategy, choosing just where to position their characters, when to attack or use magic, and when to heal.

Shin Megami Tensei: Devil Survivor Overclocked — Eighth Day Trailer

Like most games of the genre, each mission can take quite some time to complete, giving the player as much time as they need to devise a plan for getting their party out alive. Some of these missions provide an exceptional challenge, even for those who are well-versed in the genre. The introduction of a Death Clock, a device which shows how many days a character has left to live, also adds to the mystery and the tension, as you try to make decisions to change the fates of your friends and save them from an early demise.

Devil Survivor places much emphasis on story, and throughout the whole adventure an overarching mystery informs the actions and decisions of all the characters involved. Following a group of kids trapped in Tokyo, the hero and his friends gain the power to summon demons to fight alongside them. The choices you make as the main character actually affect how the story progresses, with six different endings based on the various paths you choose.

Are you listening to Naoya, or to your headphones?

Together, all of these elements make for a rather deep and satisfying experience, something I’ve come to expect from Atlus‘ talented Persona team. However, the problem remains that the original DS game hit store shelves only two years ago. Since you can still play DS games on the 3DS (and Overclocked doesn’t use any of the 3DS’ unique capabilities, save for briefly featuring 3D in the opening cinematic), this port feels completely unnecessary.

While having an additional epilogue will appeal to those who became obsessed with the original game and want more where that came from, it’s honestly not enough to make it worth buying again — or to make this port necessary. The new chapter does allow players more time to affect the storyline, and throws in some minor character development, but it’s not long enough and ultimately irrelevant. The new voice acting doesn’t help either. In fact it’s downright atrocious, only further lending to the feeling that this game needn’t have been remade. Thankfully you can turn the voice acting off in the options menu, but as one of the very few new additions in Overclocked, it’s a shame it came out so botched.

Closing Comments
If you’ve never played Shin Megami Tensei: Devil Survivor before, this 3DS version might be worth picking up, unless you can find the original for cheaper (which shouldn’t be too hard). The innovative mix of various RPG sub-genres results in an intriguing and incredibly fun overall package. However, given the original came out so recently, it’s rather confusing why this barely enhanced version even exists. If you’ve already played the game, there’s really no need to spend $40 on a newish version to play it again.
IGN Ratings for Shin Megami Tensei: Devil Survivor Overclocked (3DS)
Rating Description
out of 10 Click here for ratings guide
7.5 Presentation
Simple, single frame art doesn’t do justice to the captivating story. This should have been expanded on, or even animated, for the 3DS version.
8.0 Graphics
The character and monster designs impress, despite being simple. Too bad there’s not enough additional art.
7.0 Sound
Enjoyable music, though a bit repetitive. A few new themes would have gone a long way.
7.5 Gameplay
An innovative battle system offers plenty of depth and strategy. Still, it needed more new content to make this port worthwhile.
7.5 Lasting Appeal
An innovative battle system offers plenty of depth and strategy. Still, it needed more new content to make this port worthwhile.
7.5
OVERALL
Good
(out of 10)
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Aug26

Defy Gravity Extended Review

on August 26th, 2011 at 7:16 pm
Posted In: 3DS, PC, PS3, PSVita, Video games, Wii, Wii U, xbox 360

At first glance, action-puzzle-platformer Defy Gravity Extended by New Orleans-based developer Fish Factory Games seems to be nothing more than a modest Indie game. It comes to us with very little fanfare and politely jumps into the pool with all the other PC offerings without making much of a splash. When first presented with Defy Gravity, I honestly didn’t expect much from it, but within minutes of clicking “New Game”, I realized it was much like the shy, quiet friend who goes unnoticed at the karaoke bar and then blows everyone away with her incredible singing voice—a big surprise.

The game starts by presenting you with a striking image of “The Gauntlet”, a place in space where “Gravitymancers come to prove themselves.” You play a hero and you’ve come to the Gauntlet to show off your skills. Your main tools for doing this are a special gun that when fired, creates two kinds of wells (gravity and anti-gravity) and a gravity shield that protects you from the effects of both. The idea in each level is to navigate across the screen to an exit located on the far side, while using your gravity/anti-gravity wells to avoid obstacles, hazards and enemies. Gravity wells pull you toward them, anti-gravity wells push you away, and only two of each type can be created at one time (without touching the ground to recharge). All this can be done using either the keyboard or an Xbox 360 controller and the game’s elegant control scheme ensures that either choice works just as well.

Get used to seeing this.

Get used to seeing this.

In concept, Defy Gravity Extended is simple: get from point A to point B using a very limited number of tools. Things seem easy as you learn how to move, get over barriers and avoid things like static lasers and the occasional floating metal orb. Don’t dismiss these mechanics as simplistic, though. Each level afterwards gets progressively harder as moving and dissolving platforms are added, and things get downright hairy as you work to avoid bottomless pits, moving laser walls and ships that fire ninja-throwing-star-like projectiles. Throughout the game, the challenge steadily ramps up until clearing a level is likely to take upwards of twenty tries. Which brings me to the two words key to succeeding at this game: precision and patience.

Defy Gravity Extended is a game about precision movements and precision timing. If you miss a jump, misplace a gravity well or just kiss a projectile, you’re dead and have to start over. This is where the patience part comes in. As the game goes on, it’s possible you’ll have to retry an area many, many times, especially if your patience wears thin quickly and affects your powers of observation. In the latter half of the game, levels can be full of whizzing/moving/floating/spinning objects and only the most patient of gamers will conquer these. That said, Defy Gravity, while highly challenging, never crosses the line into “What? I was robbed!” territory. Additionally, thanks to some thoughtfully placed checkpoints, you’ll rarely have to repeat more than a minute’s worth of gameplay and the steady increase in difficulty and complexity allows you to get better as things get harder.

Space -- full of swirls.

Space — full of swirls.

Aside from its intelligently-designed difficulty ramp, Defy Gravity offers some interesting and creative level design. In fact, it’s sort of amazing how much novelty the team at Fish Factory manages to wring out of a mere handful of elements. On top of level variants, it’s also fun to discover the different ways you can use the gravity/anti-gravity gun. You can aim it at the ground and use anti-gravity to propel you violently into the air, or you can create a well nearby and jump on it like a soft, cushy trampoline. You can place a gravity well and jump into it like a safety net or if you like to live on the edge, you can jump first and place the well after.

However you choose to approach things, if you’re skilled enough to reach the game’s half way point, you’ll receive a warning that things are about to get much harder and let me tell ya, they aren’t kidding. From then on you’ll be put in extremely challenging scenarios and thrown different curve balls that affect the way you play such as a gravity shield that won’t turn off. Without question, the boys in The Gauntlet aren’t giving away the title of Master Gravitymancer to just anyone. You’ve gotta earn it.

The intro is really gorgeous.

The intro is really gorgeous.

Defy Gravity Extended has a lot going for it but it suffers from a near total lack of context or narrative. The only hint you have to either of these is the (admittedly gorgeous) space vista at the beginning. You don’t even know the player character is a woman unless you read the description on the game’s download page because there’s no reference to it in the game. Despite this odd and conspicuous omission, the game’s still a contender whose simple but polished graphics and evocative soundtrack—which is equal parts pensive and heart-pumping—make it one of the best-looking and best-sounding Indie games out there.

Closing Comments
As a reviewer, I live to find this kind of hidden gem. Defy Gravity Extended isn’t the kind of game that gets in your face, demanding your attention. In its modesty, it could easily be overlooked and that would be a shame. Not only is the game visually and aurally satisfying, it has more entertainment packed into its $2.99 download than most of the $60 boxes sitting today on retail shelves.
IGN Ratings for Defy Gravity Extended (PC)
Rating Description
out of 10 Click here for ratings guide
6.5 Presentation
A solid conceptual package marred by a near-total lack of narrative context.
7.0 Graphics
Simple, consisting of a few repeated elements expertly handled.
8.0 Sound
Unobtrusive but effective sound effects coupled with piano and electronic elements take the sound design to both ends of the emotional spectrum.
8.5 Gameplay
Interesting, challenging and surprisingly varied.
8.0 Lasting Appeal
With one playthrough taking between three and infinity hours, and an unlockable Hard mode to look forward to, you could play this game forever.
8.0
OVERALL
Great
(out of 10)
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